I'm Diego Antognini, a second year Ph.D. candidate in Computer Science at Swiss Federal Institute of Technology in Lausanne (EPFL). I work in the Artificial Intelligence Laboratory (LIA) under the supervision of professor Boi Faltings. My research interests are in the areas of natural language processing, machine learning and game theory. You can have a quick overview of myself by downloading my résumé.
On this website, I present some of the most exciting projects I've been working on and also some publications.
If you have any questions, would like to see others projects (including OpenGL, realistic image synthesis, web frameworks) or you should be unable to find something, feel free to contact me here.
Scalable decentralized system that aggregates secondary storage devices in a cluster with the aim of supporting parallel scans of data stored across them. View more
Classifier that recognizes the object present in an image using advanced models. The objects could be classifying as horse, airplane, car or other. View more
Pattern classification and machine learning project 1
Project about regression and classification using linear models. One dataset per task is given without any information. View more
Optimized flocking algorithm for e-pucks
Implement, test, analyse and optimize a flocking algorithm for e-pucks. The robots should avoid obstacles within the arena while retaining the collective formation. Work in a multidisciplinary team ! View more
NeoBrain - B.Sc. thesis
A research project about optimizing neuronal activity maps treatment using massively parallel technologies. View more
Facial recognition among profiles
Detect if a person has sunglasses using a set of profile pictures of different persons. Each one of them has pictures with different head positions, emotions and with/without sunglasses. View more
Recommender System challenge
Social Recommendation System
Recommender systems for events based on user’s data and Facebook profile. View more
Realisation of a complete Poker Texas Hold'em game with an artificial intelligence. View more
Shoot'em up game using the movement recognitions with Kinect and Wiimotes for the inclination and the shoot of the spaceships. View more
Multiple mini-projects for learning about GPGPU technologies, mainly CUDA. View more
A movie directory with heavy database background using real data from IMDb. View more
Planetarium software showing a current view of the sky at the current location. View more
Here are some of my publications. You can also consult my Google scholar profile. Don't hesitate to contact me if you have any questions !
|title||Dataset Construction via Attention for Aspect Term Extraction with Distant Supervision Paper|
|Authors||Athanasios Giannakopoulos*, Diego Antognini*, Claudiu Musat, Andreea Hossmann and Michael Baeriswyl
* Equal contribution
|Journal||Proceedings of the 7th ICDM Workshop on Sentiment Elicitation from Natural Text for Information Retrieval and Extraction (SENTIRE)|
If you have any questions, or you would like to get in touch with me, feel free to contact me in one of the following ways :